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CD ROM Paradise Collection 4
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CD ROM Paradise Collection 4 1995 Nov.iso
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graphics
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tms_rom2.zip
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TEXT4POV.POV
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Text File
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1994-03-28
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4KB
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161 lines
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#declare Plastic = texture {
pigment {
colour red 1.0 green 0.0 blue 1.0
}
finish {
ambient 0.3
diffuse 0.3
phong 0.6
phong_size 45.0
//reflection 0.25
}
}
/* Camera*/
camera {
location <0.0, 0.0, 0.0>
translate <0.20000, -4.000000, 0.3>
direction <0, 1.8, 0>
up <0, 0, 1>
sky <0, 0, 1>
right <1.33, 0, 0>
look_at <0.2, 0, 0.5>
}
/* Light1 */
light_source {
<-4.000, -8.0000, 0.3000> color red 1.00 green 1.00 blue 1.00
}
/* Light 2*/
light_source {
<2, -4.0000, 2.0000> color red 1.00 green 1.00 blue 1.00
}
/* Light 3*/
/*light_source {
<3, 24.0000, 10.0000> color red 1.00 green 1.00 blue 1.00
}
*/
/*
object {
plane { <0, 0, -1> 0 translate <0, 0, 0>}
texture {
pigment { colour red 0.8 green 0.8 blue 0.8 }
finish { Shiny reflection 0.3 }
}
}
*/
#declare TEXT = texture {
pigment { White_Marble }
finish {
ambient 0.3
diffuse 0.3
phong 0.6
phong_size 45.0
// reflection 0.25
}
scale <0.3, 0.3, 0.3>
}
#declare FOUR = texture {
pigment { White_Wood }
finish {
ambient 0.3
diffuse 0.3
phong 0.6
phong_size 45.0
// reflection 0.25
}
scale <0.3, 0.3, 0.3>
}
union { #include "tms_tu.inc" scale <1, 10.25, 1> translate <-1, 0, 0.7> texture {TEXT}}
union { #include "tms_el.inc" scale <1, 10.25, 1> translate <-0.4, 0, 0.7> texture {TEXT}}
union { #include "tms_xl.inc" scale <1, 10.25, 1> translate <0.05, 0, 0.7> texture {TEXT}}
union { #include "tms_tl.inc" scale <1, 10.25, 1> translate <0.55, 0, 0.7> texture {TEXT}}
union { #include "tms_4.inc" scale <1, 10.25, 1> translate <0.96, 0, 0.7> texture {FOUR}}
#declare TIMES_ROMAN = texture {
pigment {
granite
turbulence 1
colour_map { // Nice Rainbow Hues
[ 0.0000 0.1666 colour red 0.0 green 0.0 blue 1.0 colour red 1.0 green 0.0 blue 1.0]
[ 0.1666 0.3333 colour red 1.0 green 0.0 blue 1.0 colour red 1.0 green 0.0 blue 0.0]
[ 0.3333 0.5000 colour red 1.0 green 0.0 blue 0.0 colour red 1.0 green 1.0 blue 0.0]
[ 0.5000 0.6666 colour red 1.0 green 1.0 blue 0.0 colour red 0.0 green 1.0 blue 0.0]
[ 0.6666 0.8333 colour red 0.0 green 1.0 blue 0.0 colour red 0.0 green 1.0 blue 1.0]
[ 0.8333 1.0000 colour red 0.0 green 1.0 blue 1.0 colour red 0.0 green 0.0 blue 1.0]
}
}
finish {
ambient 0.3
diffuse 0.3
phong 0.6
phong_size 45
}
scale <1, 1, 1>
}
union { #include "tms_pu.inc" scale <1.5, 10.25, 1> translate <-1.0, 0, 0> texture {TIMES_ROMAN}}
union { #include "tms_ol.inc" scale <1.5, 10.25, 1> translate <-0.2, 0, 0> texture {TIMES_ROMAN}}
union { #include "tms_vu.inc" scale <1.5, 10.25, 1> translate <0.30, 0, 0.0> texture {TIMES_ROMAN}}
object { // Water
sphere { <0.0, 0, -6400.0> 6399.99 }
texture {
pigment {
colour SeaGreen
}
finish {
ambient 0.1
diffuse 0.1
reflection 0.5
specular 0.4
roughness 0.03
}
normal {
ripples 0.35
frequency 30.0
turbulence 0.17
scale <7.0, 7.0, 7.0>
}
}
}
object { // Deep Water
sphere { <0.0, 0, -6400.0> 6399.0 }
texture {
pigment {
colour SeaGreen
}
finish {
ambient 0.2
diffuse 0.0
}
}
}
object { //Sky
sphere { <0.0, 0, -1000.0> 9999000 }
texture {
pigment {
gradient <0, 0, 1>
colour_map {
[0.0 0.5 colour OrangeRed colour Navy]
[0.5 1.01 colour Navy colour Navy]
}
}
finish {
ambient 0.7
diffuse 0.0
}
scale <10, 10, 10000000>
}
}